---
title: "From Barycentric"
url: "https://help.maxon.net/c4d/en-us/Content/html/NET_MAXON_ASSET_MATH_FROMBARYCENTRIC.html"
section_path: "The Node Editor > The individual Assets > Math > From Barycentric"
element_id: "NET_MAXON_ASSET_MATH_FROMBARYCENTRIC"
description: "This page documents the From Barycentric node of the Scene Nodes system in Cinema 4D. It converts barycentric coordinates back into a position within a …"
---

# From Barycentric

> **Note:** **What is it about?**
>
> This page documents the **From Barycentric node** of the Scene Nodes system in **Cinema 4D**. It converts barycentric coordinates back into a position within a triangle — the inverse of To Barycentric, used for surface-relative placement.

A position within a triangle can be described by a barycentric vector. If like to calculate such a barycentric vector from a position instead of retrieving a position from a barycentric coordinate, use the “To Barycentric” Node instead.
