---
title: "Inputs"
url: "https://help.maxon.net/c4d/en-us/Content/html/NET_MAXON_ASSET_MATH_PIVOTTRANSFORM-NET_MAXON_NODE_BASE_GROUP_INPUTS.html"
section_path: "The Node Editor > The individual Assets > Math > Pivot Transform > Inputs"
element_id: "NET_MAXON_ASSET_MATH_PIVOTTRANSFORM"
group_id: "NET_MAXON_NODE_BASE_GROUP_INPUTS"
description: "Here you choose the type of vector that you like to input for the transformation. You can choose between:"
---

## Inputs

### Operation

Parameter ID: `INPORT_Z3Y2QIA1IVNPDBWBTEL1YF`

Here you choose the type of vector that you like to input for the transformation. You can choose between:

- Transform Vector: In this mode, the input vector is used as a direction vector.
- Transform Normal: The vector is used as a direction vector, similar to the calculation of "Transform Vector", but this time the resulting vector is normalized.
- Transform Point: Select this mode if the specified vector describes a position.

### Pivot Matrix

Parameter ID: `INPORT_IDD84LFQGDCNJFGC89LBXB`

This is the matrix of the Pivot system.

### Transformation

Parameter ID: `INPORT_RQ9X_PZQJZ3NRPYTBEGVBB`

This is the transformation Matrix.

### Vector

Parameter ID: `INPORT_N5F8SEVDJXWRTTZQQIOYZB` · Range: [XYZ m]

This is the position, direction or normal vector that you like to transform. Be sure to switch the **Operation**menu to the matching mode for this vector.
