Outputs

Here you will find the various output channels with the calculated textures provided by the loaded Substance 3D Asset. The type and number of these outputs depends on the Asset loaded. The resolution of the textures can be defined in the Substance 3D Material tab of the Node with the Width and Height settings.
If, for example, a Substance 3D asset is loaded with the Create/Utilities/Substance command in the Material Manager, the outputs of the Node are already correctly linked to the corresponding inputs of a Redshift standard material.