Outputs
This output returns true if a collision was detected. Otherwise you get a false signal here.
Regardless of the selected mode, the distance between the geometries can be read here. The type of distance measurement depends on the selected mode for Collision Type. For example, the distance measurement between Bounding Boxes is less accurate than between polygons in the Object mode.
Here you will find the respective touch position as a global coordinate when a collision is detected, separately for the two geometries. Since collision calculations are also possible with simplified Bounding Boxes, spherical shapes and tolerances, these positions can also differ from each other.
Face Index 1[-2147483648..2147483647]
Face Index 2[-2147483648..2147483647]
In case of a collision for both geometries, you will receive the index numbers of the polygons for which a collision was detected. Prerequisite for this is the use of Collision Type Object.
If you use the Collision Type Object, you can query the indices of the touch polygons on both geometries as an array if a collision is detected. This information can be used, for example, to create a polygon selection with a Set Selection node.
