---
title: "Surface Voxel Solidify"
url: "https://help.maxon.net/c4d/en-us/Content/html/NET_MAXON_NBO_NODE_DISTRIBUTION_VOLUME_FILLSURFACE.html"
section_path: "The Node Editor > The individual Assets > Distribution > Surface Voxel Solidify"
element_id: "NET_MAXON_NBO_NODE_DISTRIBUTION_VOLUME_FILLSURFACE"
description: "This page describes the Surface Voxel Solidify distribution node of the Scene Nodes system in Cinema 4D. It voxelizes a geometry and outputs voxel centers …"
---

# Surface Voxel Solidify

> **Note:** **What is it about?**
>
> This page describes the **Surface Voxel Solidify distribution node** of the Scene Nodes system in **Cinema 4D**. It voxelizes a geometry and outputs voxel centers as matrices — with adjustable shell count parallel to the surface.

This allows a geometry to be divided into voxels of any size. The center of each voxel becomes a matrix in a distribution. Additionally, the number of voxel hulls parallel to the surface of the geometry can be set.

![Image: 045797.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/045797.jpg)\
This can be used to calculate distributions along a surface, and multiple layers can also be used.

[![Image: halvar.png](https://help.maxon.net/c4d/en-us/Content/Resources/Images/halvar.png)](https://help.maxon.net/c4d/en-us/Content/Resources/Scenes/045798.c4d)
