---
title: "Material Op"
url: "https://help.maxon.net/c4d/en-us/Content/html/NET_MAXON_NBO_OP_MATERIAL.html"
section_path: "The Node Editor > The individual Assets > Experimental > Material Op"
element_id: "NET_MAXON_NBO_OP_MATERIAL"
description: "This page covers the Material Op node of the Scene Nodes system in Cinema 4D. It assigns standard, Physical, node or Uber materials to Scene Node geometry …"
---

# Material Op

> **Note:** **What is it about?**
>
> This page covers the **Material Op node** of the Scene Nodes system in **Cinema 4D**. It assigns standard, Physical, node or Uber materials to Scene Node geometry — the link between procedural objects and shading.

This Node can be used to create a connection between a Scene Node geometry and a material. This can be a standard material, a Physical material, Node material or Uber material.

If you want to edit the properties of a Node Material using this Scene Node interface you can us a Material Parametrization Node to do so. Note that special materials such as Architecture Grass and the Sketch and Toon material do not yet work in this Scene Node environment.

![Image: 045376.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/045376.jpg)\
The connection between the shapes generated by the Scene Nodes and the materials is made via a Material Op Node, which is also responsible for projecting the material onto the object surface.

[![Image: halvar.png](https://help.maxon.net/c4d/en-us/Content/Resources/Images/halvar.png)](https://help.maxon.net/c4d/en-us/Content/Resources/Scenes/045490.c4d)
