---
title: "Noise Modifier"
url: "https://help.maxon.net/c4d/en-us/Content/html/NET_MAXON_NEUTRON_ASSET_GEO_NOISEMODIFIER.html"
section_path: "The Node Editor > The individual Assets > Geo Modifier > Noise Modifier"
element_id: "NET_MAXON_NEUTRON_ASSET_GEO_NOISEMODIFIER"
description: "This page documents the Noise Modifier node of the Scene Nodes system in Cinema 4D. Used as a capsule under an object or in the Node Editor, it displaces …"
---

# Noise Modifier

> **Note:** **What is it about?**
>
> This page documents the **Noise Modifier node** of the Scene Nodes system in **Cinema 4D**. Used as a capsule under an object or in the Node Editor, it displaces points randomly or by noise patterns — procedural surface roughening without a deformer object.

This asset can be grouped directly in the *Object Manager*, e.g., under a polygon or spline object to be deformed, or linked to a geometry in the *Node Editor*.\
The function offers a random shift of point positions or a shift controlled by common noise structures. The reference system can be defined individually.

![Image: 2025-0_Node_NoiseModifier_01.png](https://help.maxon.net/c4d/en-us/Content/Resources/Images/2025-0_Node_NoiseModifier_01.png)\
Here, a layer is deformed by a Noise structure (left) and Random (right).
