Object

Add Input

Add Input

Use these buttons to set the number of needed inputs for your objects.

Objects.1

At these inputs you connect the objects that you want to be displayed as an atom array.

Hide Input Geometry

Enable this option if you want the connected elements themselves to remain invisible. Then only the spheres and cylinders placed along the edges and on the points of the objects will be shown.

Material

Here you can link a material that should be used with the spheres.

Radius[0..2147483647m]

This is the radius of the spheres.

Segments[3..5000]

This value sets the subdivision of the spheres. It works the same as with the sphere primitive object.

Material

Here you can link a material that should be used with the cylinders.

Radius[0..2147483647m]

This is the radius of the cylinders.

Scaling[-∞..+∞%]

With a Scaling of 100% the cylinders adapt their height to the length of the edges. Reducing this value shortens the cylinders and might result in visible gaps between spheres and cylinders.

Height Segments[1..5000]

This is the number of segments used along the height of the cylinders. You might only increase this value above 1 if you plan to use deformations.

Rotation Segments[3..5000]

This is the number of divisions around the circumference of the cylinders. More segments make the cylinders look more rounded.

Rotate[-∞..+∞°]

This angle allows the cylinders to be rotated around their respective edges. This makes sense especially if you use only small numbers of segments in the circumference.