---
title: "Blend Color Op"
url: "https://help.maxon.net/c4d/en-us/Content/html/NET_MAXON_NEUTRON_ASSET_OP_BLENDCOLOR.html"
section_path: "The Node Editor > The individual Assets > Experimental > Blend Color Op"
element_id: "NET_MAXON_NEUTRON_ASSET_OP_BLENDCOLOR"
description: "This page covers the Blend Color node of the Scene Nodes system in Cinema 4D. It mixes a color into a geometry's display color using various blend modes — …"
---

# Blend Color Op

> **Note:** **What is it about?**
>
> This page covers the **Blend Color node** of the Scene Nodes system in **Cinema 4D**. It mixes a color into a geometry's display color using various blend modes — procedural viewport coloring independent of materials.

This Node can be used to add a color to an existing geometry color. The color affected is the display color and not the color assigned via a material. Several blend modes are available.
