---
title: "Tree"
url: "https://help.maxon.net/c4d/en-us/Content/html/NET_MAXON_NEUTRON_ASSET_OP_TREE.html"
section_path: "The Node Editor > The individual Assets > Experimental > Tree"
element_id: "NET_MAXON_NEUTRON_ASSET_OP_TREE"
description: "This page documents the Tree node asset of the Scene Nodes system in Cinema 4D. It grows simple trees from cylinders and leaf polygons — comparable to a …"
---

# Tree

> **Note:** **What is it about?**
>
> This page documents the **Tree node asset** of the Scene Nodes system in **Cinema 4D**. It grows simple trees from cylinders and leaf polygons — comparable to a MoSpline in Turtle mode — with adjustable branching complexity.

This node creates a simple tree structure, comparable to a MoGraph MoSpline object in "Turtle" mode. Cylinders are created as trunk and branches and polygon areas as leaves. The complexity of the tree can be customized.

![Image: 045600.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/045600.jpg)\
The tree node creates a structure of cylinders and polygonal areas that can be used to represent bushes and trees. The complexity of the tree structure can be customized.

[![Image: halvar.png](https://help.maxon.net/c4d/en-us/Content/Resources/Images/halvar.png)](https://help.maxon.net/c4d/en-us/Content/Resources/Scenes/045601.c4d)
