Inputs

Geometry

This is where you forward the geometry to be checked to the Node. Depending on the type of this geometry, a positive signal (TRUE or 1) is sent to the corresponding output. The outputs for other geometry types are assigned FALSE or 0 accordingly.
A distinction is made between the following geometry types:

  • Mesh: This geometry contains points, edges and polygons.
  • Spline: A classic spline geometry that contains points and possibly also tangents. This corresponds, for example, to what is generated by the Geometry Spline Nodes. Please note that spline objects from the Object Manager within a circuit or asset are generally interpreted as line geometry.
  • Line: A special geometry type that can be created, for example, by converting mesh edges (see Edge to Line Node). Spline objects from the Object Manager are also interpreted as line geometry within a circuit. A line geometry can be converted to a spline geometry using a Join Node.
  • Point cloud: A mesh geometry that only contains points that do not contain any edge connections and therefore do not delimit any polygons. You can create such a geometry yourself using a Delete Node, for example, if the option for delete unused points is switched off. Mesh geometry can also be converted to a point cloud using a Connect Node.