---
title: "Inputs"
url: "https://help.maxon.net/c4d/en-us/Content/html/NET_MAXON_NEUTRON_GEOMETRY_POINTONOUTLINE-NET_MAXON_NODE_BASE_GROUP_INPUTS.html"
section_path: "The Node Editor > The individual Assets > Geometry Utility > Point on outline > Inputs"
element_id: "NET_MAXON_NEUTRON_GEOMETRY_POINTONOUTLINE"
group_id: "NET_MAXON_NODE_BASE_GROUP_INPUTS"
description: "Here you can pass the geometry to the Node that you want to evaluate. This can be geometry made up of polygons only or it can be a spline."
---

## Inputs

### Topology

Parameter ID: `TOPOLOGY`

### Geometry

Here you can pass the geometry to the Node that you want to evaluate. This can be geometry made up of polygons only or it can be a spline.

### Polygon

Parameter ID: `POLYGON` · Range: [-2147483648..2147483647]

If you are outputting a position on a polygon edge you can enter the index number of the respective polygon from the input geometry here. If you want to output the positions along a spline, this input can be ignored.

### Segment

Parameter ID: `SEGMENT` · Range: [0..2147483647]

If you want to output a position along a spline with multiple segments, enter the number of the respective segment here. Note that the count will generally start at 0. If the spline is made up of connected segments, enter 0 here manually.

### Value

Parameter ID: `VALUE` · Range: [0..100%]

Since the length of the limiting edges of the selected polygon as well as the length of the assigned spline segments are calculated automatically, the **Value** setting can be used to define the desired position. The order of the index numbers on the polygon's or spline's points defines the order of the output positions between 0% and 100%.

### Geometry

Parameter ID: `GEOMETRYIN`
