---
title: "Nodes Mesh"
url: "https://help.maxon.net/c4d/en-us/Content/html/NET_MAXON_NEUTRON_GROUP_GENERATORWITHMATRIX_BASE.html"
section_path: "The Node Editor > The individual Assets > Asset Construction > Nodes Mesh"
element_id: "NET_MAXON_NEUTRON_GROUP_GENERATORWITHMATRIX_BASE"
description: "This page covers the Nodes Mesh group (with matrix) of the Scene Nodes system in Cinema 4D. A node group with a ready-made Geometry output for building …"
---

# Nodes Mesh

> **Note:** **What is it about?**
>
> This page covers the **Nodes Mesh group** (with matrix) of the Scene Nodes system in **Cinema 4D**. A node group with a ready-made Geometry output for building polygon generators — the shell for custom mesh capsules.

This group is comparable to a standard node group, with which any nodes can be combined. The only difference is that a *Geometry* output is already available, e.g. to lead a newly created geometry out of the group. This should involve the creation of a classic point or polygon geometry. The specialized [Nodes Spline](https://help.maxon.net/c4d/en-us/Content/html/NET_MAXON_NEUTRON_GROUP_GENERATORWITHMATRIX_SPLINE_BASE.html.md) is available for the creation of splines.

Unlike a normal node group, however, *Nodes Mesh* is primarily designed to serve as a basis for creating asset capsules. Geometries created within a *Nodes Mesh* can therefore also be used directly in the *Object Manager*. To do this, drag the *Nodes Mesh* directly from the *Asset Browser* into the *Object Manager*. Double-clicking on the *Nodes Mesh* icon in the *Object Manager* automatically opens the *Node Editor* in *Capsule* mode.\
You can find more information on the use of this node type and on the topic of asset construction in general [on this page](https://help.maxon.net/c4d/en-us/Content/html/80721.html.md).

Additional inputs required for the group can be added via the *Resource Editor* or, for example, by right-clicking on the group and selecting *Add Input*.\
These inputs are already available and are mainly useful if the *Nodes Mesh* is used directly in the *Object Manager*:
