---
title: "Inputs"
url: "https://help.maxon.net/c4d/en-us/Content/html/NET_MAXON_NEUTRON_MODELING_LATHELINE-NET_MAXON_NODE_BASE_GROUP_INPUTS.html"
section_path: "The Node Editor > The individual Assets > Geo Modifier > Lathe Line > Inputs"
element_id: "NET_MAXON_NEUTRON_MODELING_LATHELINE"
group_id: "NET_MAXON_NODE_BASE_GROUP_INPUTS"
description: "Here you can link the spline curve. This can, for example, be generated from an edge selection using an Edge to Line Node."
---

## Inputs

### Geometry

Parameter ID: `GEOMETRYIN`

Here you can link the spline curve. This can, for example, be generated from an edge selection using an Edge to Line Node.

![Image: subgroup.gif](https://help.maxon.net/c4d/en-us/Content/Resources/Images/subgroup.gif)\
Objekt

### Angle

Parameter ID: `NET_MAXON_COMMAND_MODELING_LATHESPLINES_ROTATIONANGLE` · Range: [-∞..+∞°]

This is the rotational angle around the local Y axis with which the input spline will be rotated.

### Subdivision

Parameter ID: `NET_MAXON_COMMAND_MODELING_LATHESPLINES_SUBDIVISION` · Range: [1..2147483647]

This value defines the number of rotational steps that will be used to complete the **Angle** rotation. The larger the **Subdivision** value, the smoother the lathe shape will appear.

### Movement

Parameter ID: `NET_MAXON_COMMAND_MODELING_LATHESPLINES_MOVEMENT` · Range: [-∞..+∞m]

This value can be used to simultaneously move the rotated spline along the rotation axis. If this function is implemented, **Angle** values larger than 360° can be advantageous (in combination with correspondingly adapted **Subdivision** values).

### Scaling

Parameter ID: `NET_MAXON_COMMAND_MODELING_LATHESPLINES_SCALING` · Range: [-∞..+∞%]

This value can be used to simultaneously increase or decrease the size of the rotated spline in steps. This value defines the final size as a percentage of the spline's initial size.

### Flip Normals

Parameter ID: `NET_MAXON_COMMAND_MODELING_LATHESPLINES_FLIPNORMALS`

Here you can, if necessary, flip the Normals of the Lathe shape. The hull will normally be oriented correctly by Cinema 4D but this is not possible for open contours. In this case, you can control the direction of the Normals using the rotation direction of the spline or via the **Flip Normals** option. This option does not work for caps surfaces because their Normals are always oriented correctly.
