---
title: "Quad Remesh"
url: "https://help.maxon.net/c4d/en-us/Content/html/NET_MAXON_NEUTRON_MODELING_QUADREMESH.html"
section_path: "The Node Editor > The individual Assets > Geo Modifier > Quad Remesh"
element_id: "NET_MAXON_NEUTRON_MODELING_QUADREMESH"
description: "This page documents the Quad Remesh node of the Scene Nodes system in Cinema 4D. It rebuilds surfaces with clean quads via ZRemesher technology — …"
---

# Quad Remesh

> **Note:** **What is it about?**
>
> This page documents the **Quad Remesh node** of the Scene Nodes system in **Cinema 4D**. It rebuilds surfaces with clean quads via ZRemesher technology — retopology at adjustable density inside node setups.

This Node provides the ZRemesher functionality to rebuild the surface of an object with polygons. The polygon density can be defined individually.

![Image: R26_Node_Quad_Remesh_1.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/R26_Node_Quad_Remesh_1.jpg)\
In this example you can see the typical polygon structure of a sphere on the left and a possible result after the Node has calculated a new polygon structure on the right.
