---
title: "Save Selection"
url: "https://help.maxon.net/c4d/en-us/Content/html/NET_MAXON_NEUTRON_MODELING_SELECTION_SETSELECTION.html"
section_path: "The Node Editor > The individual Assets > Geo Selection > Store Selection"
element_id: "NET_MAXON_NEUTRON_MODELING_SELECTION_SETSELECTION"
description: "This page describes the Store Selection node of the Scene Nodes system in Cinema 4D. It saves component selections under a name for later activation — the …"
---

# Store Selection

> **Note:** **What is it about?**
>
> This page describes the **Store Selection node** of the Scene Nodes system in **Cinema 4D**. It saves component selections under a name for later activation — the mechanism for passing selections through modeling chains.

With this function you can save a selection of points, edges or polygons under a given name. With an *Active Selection Node*, this selection can then be activated using the assigned name, e.g., to apply a modeling function only to this selection.

![Image: 2024-0_Nodes_SaveSelection_01.png](https://help.maxon.net/c4d/en-us/Content/Resources/Images/2024-0_Nodes_SaveSelection_01.png)\
In this example, two polygons on a cube with a Store Selection Node are first saved under the name 'Sel'. An attached polygon bevel Node uses "Sel" at selection string and therefore restricts its function to this selection.

[![Image: halvar.png](https://help.maxon.net/c4d/en-us/Content/Resources/Images/halvar.png)](https://help.maxon.net/c4d/en-us/Content/Resources/Scenes/2024_StoreSelection.c4d)
