---
title: "Coord"
url: "https://help.maxon.net/c4d/en-us/Content/html/NET_MAXON_NEUTRON_OP_FIELD-NET_MAXON_NODE_BASE_GROUP_COORD.html"
section_path: "The Node Editor > The individual Assets > Experimental > Field > Coord"
element_id: "NET_MAXON_NEUTRON_OP_FIELD"
group_id: "NET_MAXON_NODE_BASE_GROUP_COORD"
description: "A normal matrix within Cinema 4D contains four vectors, for the position as well as the three axis directions on an object."
---

## Coord

### Matrix

Parameter ID: `NET_MAXON_NEUTRON_OP_OBJECTBASE_MATRIX`

A normal matrix within Cinema 4D contains four vectors, for the position as well as the three axis directions on an object.

Via the Coordinates rubric of the object-creating nodes, additional parameters are offered, which allow e.g. the rotation of a matrix via angles or also the skewing of a matrix.

The following vectors are available to define a matrix:

- **Matrix.P**: This is the position vector of the matrix, also called offset. This is used to specify the position of the axis system.
- **Matrix.R**: These three values indicate the rotation of the matrix. The matrix can thus be rotated around the X, Y and Z axis directions via this rotation vector. The axis lengths remain the same and also the usual 90° angles between the axes remain. The matrix is therefore not distorted, but only rotated. You set the order in which the angles are transferred to the matrix under "Matrix.Order".
- **Matrix.S**: This vector specifies the length of the three axis directions. The normal size of a matrix corresponds to the scale vector 1,1,1. The length of all three axes is therefore one unit each. Values deviating from this result in a compression or stretching of the geometry in the corresponding axis direction. Note that a scaling of the axes is also transferred to subordinate objects and can also lead to distortions of the geometry there.
- **Matrix.Sh**: Here you specify the three angles of a Shear vector. This involves the rotation of individual matrix axes, leaving the remaining axes unaffected. The normal alignment of the axes in a 90° angle to the neighboring axis directions is thus canceled here, which leads to a skewing of the geometry. The first rotation angle tilts the Y-axis in the direction of the X-axis. The second value rotates the Z-axis of the matrix towards the X-axis and the third value rotates the Z-axis in the direction of the Y-axis direction.
