---
title: "Compose Vector4D"
url: "https://help.maxon.net/c4d/en-us/Content/html/NET_MAXON_PATTERN_NODE_CONVERSION_COMPOSEVECTOR4.html"
section_path: "The Node Editor > The individual Assets > Conversion > Compose Vector4D"
element_id: "NET_MAXON_PATTERN_NODE_CONVERSION_COMPOSEVECTOR4"
description: "This page covers the Compose Vector4D node of the classic node materials in Cinema 4D. It builds four-component vectors — for example RGB plus alpha or …"
---

# Compose Vector4D

> **Note:** **What is it about?**
>
> This page covers the **Compose Vector4D node** of the classic node materials in **Cinema 4D**. It builds four-component vectors — for example RGB plus alpha or data quadruples — from individual values.

![Image: 042477.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/042477.jpg)\
Four-dimensional vectors are always good when information needs to be output, e.g., as in this example, alpha values, in addition to that of a 3D vector.

These are vectors that consist of the four components X, Y, Z and W. You can, for example, save three color values plus an alpha value or the index number, including the position of a polygon corner point.
