---
title: "Material"
url: "https://help.maxon.net/c4d/en-us/Content/html/NET_MAXON_RENDER_NODE_MATERIAL.html"
section_path: "The Node Editor > The individual Assets > Surface > Material"
element_id: "NET_MAXON_RENDER_NODE_MATERIAL"
description: "This page documents the Material node of the classic node materials in Cinema 4D. It gathers all channels — surface, displacement, normal — into the final …"
---

# Material

> **Note:** **What is it about?**
>
> This page documents the **Material node** of the classic node materials in **Cinema 4D**. It gathers all channels — surface, displacement, normal — into the final material that gets assigned to objects.

![Image: 042531.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/042531.jpg)\
A material defines all physically relevant properties of a surface. It is therefore the endpoint of all Nodes that pass their results to the layers and properties of a given material. These include above all the BSDF layers, which are used to define the shading and reflection of a surface, as well as the Normals and Displacement, which can be used to additionally influence the shading and shape of an object.

> **Tip:** Note 1:
>
> This Node is only available when editing a classic Cinema 4D Node Material.

This Node combines all information about a given material and corresponds in its result to the surface definition that you can assign to an object via the Material Manager.

> **Tip:** Note 2:There can only be 1 Material Node per Node Material.
