---
title: "Inputs"
url: "https://help.maxon.net/c4d/en-us/Content/html/NET_MAXON_RENDER_NODE_PLACEMENT3D-NET_MAXON_NODE_BASE_GROUP_INPUTS.html"
section_path: "The Node Editor > The individual Assets > Context > UVW Transform > Inputs"
element_id: "NET_MAXON_RENDER_NODE_PLACEMENT3D"
group_id: "NET_MAXON_NODE_BASE_GROUP_INPUTS"
description: "Enables access to and evaluation of the inputs for moving, scaling and rotating the UVW coordinates."
---

## Inputs

### Enable UVW Transform

Parameter ID: `ENABLESPACETRANSFORMATION`

Enables access to and evaluation of the inputs for moving, scaling and rotating the UVW coordinates.

### Position

Parameter ID: `SPACEPOSITION` · Range: [XYZ %]

Percentage movement of the UVW structure relative to the texture tile.

### Scale

Parameter ID: `SPACESCALE` · Range: [XYZ %]

Precentage scaling of the UVW structure relative to the texture tile. The scaling will always take place from the Pivot position within the UVW tile.

### Rotation

Parameter ID: `SPACEROTATION` · Range: [HBP °]

Use this setting to define the rotation angle of the UVW structure. Note the position of the Pivot since it functions as the rotational point within the UVW tile.

### Rotation Order

Parameter ID: `SPACEROTATIONORDER`

Here you can select an option to define the order in which the rotation will take place. Either local or global axes can be used.

### Pivot

Parameter ID: `PIVOT` · Range: [XYZ ]

This setting defines the location of the pivot point within the UVW tile, which is used as a point of origin for scaling and rotation. The percentage values define the position of the pivot starting from the bottom left (and front) corner of the three-dimensional UVW tile.
