--- title: "Direction" url: "https://help.maxon.net/c4d/en-us/Content/html/NEUTRONFIELD-FIELD_GROUP_DIRECTION.html" section_path: "Create Menu > Field > Field Objects > Scene Nodes Field > Direction" element_id: "NEUTRONFIELD" group_id: "FIELD_GROUP_DIRECTION" description: "This setting is a multiplier that affects the length of all vectors. For example, if a vector has a length of 4, this will be set to 2 if the Scale value …" --- ## Direction ### Length Parameter ID: `FIELD_DIRECTIONMODE` You have the following options here: - **No Remap**: Nothing changes in the length of the vectors. However, certain Fields can produce undesirable results - e.g., extremely long vectors - which lead to suboptimal results in "normal" processing (you should then use a different option, e.g., Use Value). However, these can be used for your own XPresso calculations. This is also a frequently-used setting for evaluating the flight speed of particles through a *Particle Field Layer*, for example, in order to adopt the vectors unchanged. - **Normalize**: The vector lengths are set to 1 (normal). The desired vector length can then be adjusted directly, e.g., by using the **Scale value**. - **Use Value**: The Value channel defined by the Field is used for the length. A Linear Field, for example, then assigns vector lengths between 0 on the left and 1 on the right.\ When using a *Particle Field Layer* to transfer particle properties, this allows the particle property read out via the **value source setting** to be multiplied by the normalized vector that you have selected via the **Direction Source menu**. - **Inverse Square**: This is a special case that can be used in conjunction with Dynamics. The vector magnitudes then behave similarly to the decrease in brightness of a physical light source in a Spherical Field. Extremely strong at maximum (center of sphere) and then decreasing inversely quadratically with distance. This corresponds, for example, to the physically correct behavior of a gravitational source. ### Scale Parameter ID: `FIELD_DIRECTIONSCALE` · Range: [-∞..+∞%] This setting is a multiplier that affects the length of all vectors. For example, if a vector has a length of 4, this will be set to 2 if the **Scale** value is set to 50%. ### Invert Direction Parameter ID: `FIELD_DIRECTIONINVERT` Contrary to the remaining settings, this option affects the vector orientation and rotates it 180° in the opposite direction.