--- title: "Inputs" url: "https://help.maxon.net/c4d/en-us/Content/html/NEUTRONFIELD-NET_MAXON_NODE_BASE_GROUP_INPUTS.html" section_path: "Create Menu > Field > Field Objects > Scene Nodes Field > Inputs" element_id: "NEUTRONFIELD" group_id: "NET_MAXON_NODE_BASE_GROUP_INPUTS" description: "Here you will find the positions for which you should calculate field data. These positions are displayed locally in the coordinate system of the geometry …" --- ## Inputs Location Array Location - Local Position Here you will find the positions for which you should calculate field data. These positions are displayed locally in the coordinate system of the geometry or the *Cloner*. - UVW These are the UVW data for the items for which you can calculate field values. - Local Direction These are the local direction vectors at the positions where you calculate the field values. - Index - Count If a clone-generating generator is affected by this *Nodes Field*, the current clone index and the total number of clones are displayed here. By calculating **Index**/(**Count**-1), you can obtain the typical *Rate* value, which lies between 0 and 1 for all clones. - Field In If you want to use this *Nodes Field* to directly access the previous fields listed below it, you can find their values here: Location Array Here you'll find an *Array Collection* of all **Local Positions**, **UVW** coordinates, and **Local Direction** vectors. You can, for example, unpack these arrays yourself using a [Iterate Collection](https://help.maxon.net/c4d/en-us/Content/html/NET_MAXON_NODE_CONTAINERITERATION.html.md) node and iterate over them. Field Array In You can use a [Decompose Container](https://help.maxon.net/c4d/en-us/Content/html/NET_MAXON_NODE_DECOMPOSECONTAINER.html.md) node or an [Iterate Collection](https://help.maxon.net/c4d/en-us/Content/html/NET_MAXON_NODE_CONTAINERITERATION.html.md) node here to unpack the data of any fields that are used below this *Nodes Field* with the *Fields List*. If you prefer to work with the field values directly, you can find them under **Field In**. Field Data to Capsule Matrix Conversion from the coordinate system of the **Location** source object— for example, a *Cloner* — to the coordinate system of the *Nodes Field*.\ This is helpful, for example, when converting clone matrices so that a read-out field is assigned the correct positions and can calculate the corresponding intensities and colors. Local Capsule Matrix This is the local matrix of the *Nodes Field*—that is, its position, rotation, and scale relative to its parent object. If the *Nodes Field* is at the top level of the hierarchy in the *Object Manager*, the **Local Capsule Matrix** is the same as the **Global Capsule Matrix**. Global Capsule Matrix This is the global matrix of the **Nodes Field**. Regardless of the node effector's position in the hierarchy, this represents its position, rotation, and scale relative to the fixed world coordinate system.