---
title: "Object Properties"
url: "https://help.maxon.net/c4d/en-us/Content/html/OCONE-ID_OBJECTPROPERTIES.html"
section_path: "Create Menu > Mesh > Cone Object > Object Properties"
element_id: "OCONE"
group_id: "ID_OBJECTPROPERTIES"
description: "These values define the cone's top radius and bottom radius The top radius is set to 0 by default, i.e., the top of the cone ends in a single point (see …"
---

## Object Properties

### Top Radius

Parameter ID: `PRIM_CONE_TRAD` · Range: [0..+∞m]

### Bottom Radius

Parameter ID: `PRIM_CONE_BRAD` · Range: [0..+∞m]

These values define the cone's top radius and bottom radius The top radius is set to 0 by default, i.e., the top of the cone ends in a single point (see illustration, left). If this value is set higher than zero, a truncated cone is formed (center). If the top radius is equal to the bottom radius, you get a cylinder (right).

![Image: 001365.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/001365.jpg)

### Height

Parameter ID: `PRIM_CONE_HEIGHT` · Range: [0..+∞m]

This value defines the overall height of the cone.

### Height Segments

Parameter ID: `PRIM_CONE_HSUB` · Range: [1..1000]

Defines the number of subdivisions of the object in the lengthwise direction.

### Rotation Segments

Parameter ID: `PRIM_CONE_SEG` · Range: [3..1000]

Defines the number of subdivisions of the object along the circumference of its cross-section. The greater this value, the smoother the cone appears.

![Image: 001366.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/001366.jpg)\
From left to right: cone with Rotation Segments set to a low value (left), medium value (center) and high value (right).

### Orientation

Parameter ID: `PRIM_AXIS`

These options define the direction in which the object will "point". Using these options it is easier - and faster - to rotate the object (without rotating the object coordinate system as well).
