---
title: "Cube Object"
url: "https://help.maxon.net/c4d/en-us/Content/html/OCUBE.html"
section_path: "Create Menu > Mesh > Cube Object"
element_id: "OCUBE"
command_id: "5159"
description: "This page describes the Cube primitive in Cinema 4D, the most basic parametric object. Adjustable dimensions, segmentation and optional filleted edges …"
---

# Cube Object

> **Note:** **What is it about?**
>
> This page describes the **Cube primitive** in **Cinema 4D**, the most basic parametric object. Adjustable dimensions, segmentation and optional filleted edges make it the starting point for countless hard-surface models.

![Image: 001374.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/001374.jpg)

This command creates, by default, a cube whose sides are parallel to the coordinate axes of the world system. You can create many arbitrary cuboids by adjusting the various options. Rounded edges are optional.

# Interactive editing

The cube has three handles:

- Drag handle 1 to change the width (X)

- Drag handle 2 to change the height (Y)

- Drag handle 3 to change the depth (Z)

  ![Image: 001377.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/001377.jpg)\
  To re-size the cube interactively in the Viewport, drag its handles.

If you enable the **Fillet** option, three further handles appear:

- Drag handles 4, 5 or 6 to change the fillet radius.

  ![Image: 001378.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/001378.jpg)\
  Additional handles of the cube primitive appear when Fillet is enabled.
