--- title: "Basic Properties" url: "https://help.maxon.net/c4d/en-us/Content/html/OFPFOAMIFY-OBASELIST.html" section_path: "Simulate Menu > The Simulation System > Particle Modifiers > Liquid FX Modifier > Basic Properties" element_id: "OFPFOAMIFY" group_id: "OBASELIST" description: "Defines the display color. Click the color box to access the system color chooser or click the small triangle to access Cinema 4D’s color chooser. Choose …" --- ## Basic Properties ### Icon Color ### Color Parameter ID: `ID_BASEOBJECT_COLOR` Defines the display color. Click the color box to access the system color chooser or click the small triangle to access Cinema 4D’s color chooser. Choose the desired color. ### Enabled Parameter ID: `ID_BASEOBJECT_GENERATOR_FLAG` Switches Generators, Deformers and primitives on or off. Disabled objects are not visible in the Viewport. ### Display Color Parameter ID: `ID_BASEOBJECT_USECOLOR` You have the following options here, which define how the object is displayed in the view, provided that **Material** is deactivated in the Viewport in the Options menu (if **Material** is activated there, it will always be displayed - independently of the following options). - **Material**: This displays the material color (or texture) of an assigned material. - **Layer**: With the Layer option the object, if it is assigned to a layer (see Layer Manager), will colored according to the layer color. - **Automatic**: This displays the material color (or texture) of an assigned material. In the absence of a material, the color defined below will be applied. - **Custom**: Use this to assign a custom color. ### Viewport Visibility Parameter ID: `ID_BASEOBJECT_VISIBILITY_EDITOR` Here, this setting reflects the visibility settings (gray, green, red) of the Object Manager. You can select from the following: - **Undefined**: The Child object's setting will be applied. - **On**: Object will be shown in the Viewport. - **Off**: Object will not be shown in the Viewport but will be rendered. ### Renderer Visibility Parameter ID: `ID_BASEOBJECT_VISIBILITY_RENDER` Here, this setting reflects the visibility settings (gray, green, red) of the Object Manager. You can select from the following: - **Undefined**: The Child object's settings will be used. - **On**: Object will be taken into consideration for rendering. - **Off**: Object will not be rendered. ### X-Ray Parameter ID: `ID_BASEOBJECT_XRAY` If this option is enabled, the selected objects will be semi-transparent. All points and edges can then still be seen when using a shaded display mode, such as Gouraud shading. ### Color Parameter ID: `ID_BASELIST_ICON_COLOR` This function can be used to color an existing or a custom icon. You can select from the following options: - **None**: No coloring will take place - **Display Color**: Each object can be assigned a **Display Color** in the Basic tab. This will be used here. Since the Display Color can also assume a layer color objects can also be colored according to the layer to which they are assigned. Please note that some objects have their own option here, such as the legacy light objects, which can adopt their set light color also for their icon color by using the *Light Color* option. Redshift lights always take on the color of their light with Display Color activated. - **Custom**: Lets you select a custom color. Tags have no Display Color and can therefore only be colored using a custom color. To do so, activate the **Icon Color** option. ### Load/Save Presets These commands can be used to save icons as a preset or to load an icon. General details regarding the [Preset System](https://help.maxon.net/c4d/en-us/Content/html/5825.html.md) in Cinema 4D can be found there. ### Icon File / ID Parameter ID: `ID_BASELIST_ICON_FILE` Sometimes, when working with numerous icons that look the same, you want to have a better overview of it all. This is what this function does. Objects and tags can be assigned their own icons or existing icons can be re-assigned or colored: ![Image: 043309.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/043309.jpg)\ Examples for tags that were colored, replaced by existing ones and custom tags. Note the **Show Custom Icons** command in the Object Manager’s **View** menu, which lets you switch to the Cinema 4D icons. There are a few objects and tags (e.g., Material tags) that can’t be colored because they are controlled by Cinema 4D directly. Here, you can either - load a bitmap - whereby an alpha channel will be evaluated, if present. Internally, this bitmap will be scaled and distorted accordingly if it has a different size than 64\*64 pixels (which is used internally by Cinema 4D).\ or - enter an existing command ID for corresponding icons. These IDs can be found in the [Command Manager](https://help.maxon.net/c4d/en-us/Content/html/5224.html.md). ![Image: subgroup.gif](https://help.maxon.net/c4d/en-us/Content/Resources/Images/subgroup.gif)\ Icon ### Name Parameter ID: `ID_BASELIST_NAME` When tags are created, they are automatically given a name according to their function. For example, a Vertex Map tag is appropriately called a "Vertex Map". However, you can also give all objects and elements (e.g. shaders) any name you like. The object or element appears under this name, e.g. in the *XPresso Editor* or in the *Timeline* or link fields. So far, so good. However, there are tags that can be assigned as often as required (e.g. Selection tags, Vertex Color tags, etc.). If they all had identical names, this could lead to problems. Imagine 2 Polygon Selection tags with the same name and you want to restrict a material to one of the selections: this becomes difficult with identical names, as only the Selection tag furthest to the left is used. This is why Cinema 4D numbers them consecutively where it makes sense. For example, 3 Polygon Selection tags on the same object: - Polygon Selection - Polygon Selection.1 - Polygon Selection.2 This automatic numbering occurs when creating tags using the menu/command, when duplicating with the `ctrl` key and with some tag-creating tools such as the Paint Tool, MoGraph Selection, Bind Tool, etc. ![Image: subgroup.gif](https://help.maxon.net/c4d/en-us/Content/Resources/Images/subgroup.gif)\ Node Space ### Layer Parameter ID: `ID_LAYER_LINK` If the element (object, tag, track, etc.) has been assigned to a layer, you will find the layer name and color here. Layers can be dragged here directly from the *Layer Bowser* or from other similar fields. You can also use the menu behind the small triangle button on the right to assign layers or remove the element from the current layer. **Show in Manager** opens the *Layer Manager*. Click on the small triangle to the left of **Layer** to show the layer properties. This gives you access to all properties that are otherwise only accessible via the *Layer Manager*.