---
title: "Redshift BakeSet"
url: "https://help.maxon.net/c4d/en-us/Content/html/ORSBAKESET.html"
section_path: "Create Menu > Redshift BakeSet"
element_id: "ORSBAKESET"
description: "This page covers the Redshift BakeSet in Cinema 4D. It renders AOVs into texture maps via a UV channel — light maps, AO or full shading baked once and …"
---

# Redshift BakeSet

> **Note:** **What is it about?**
>
> This page covers the **Redshift BakeSet** in **Cinema 4D**. It renders AOVs into texture maps via a UV channel — light maps, AO or full shading baked once and reused, saving render time or feeding game-engine pipelines.

The *Baking* process allows the rendering of AOVs onto texture maps using a specific UV channel. This can be useful in a variety of scenarios. One of these is "light mapping" where the user renders the diffuse lighting received by a particular object onto a texture and then re-uses the texture during animation rendering instead of having to compute the (potentially slow) diffuse lighting on each frame.

The baking process starts by creating a *BakeSet* to define the objects to be baked and to configure some parameters used to control the baking.

The use of *BakeSets* is described [here](https://help.maxon.net/c4d/en-us/Content/_REDSHIFT_/html/Baking.html.md).
