---
title: "Basic Properties"
url: "https://help.maxon.net/c4d/en-us/Content/html/OXREF-OBASELIST.html"
section_path: "Create Menu > XRefs > XRef > Basic Properties"
element_id: "OXREF"
group_id: "OBASELIST"
description: "If the element (object, tag, track, etc.) has been assigned to a layer, you will find the layer name and color here. Layers can be dragged here directly …"
---

## Basic Properties

### Layer

Parameter ID: `ID_LAYER_LINK`

If the element (object, tag, track, etc.) has been assigned to a layer, you will find the layer name and color here. Layers can be dragged here directly from the *Layer Bowser* or from other similar fields. You can also use the menu behind the small triangle button on the right to assign layers or remove the element from the current layer. **Show in Manager** opens the *Layer Manager*.

Click on the small triangle to the left of **Layer** to show the layer properties. This gives you access to all properties that are otherwise only accessible via the *Layer Manager*.

### Viewport Visibility

Parameter ID: `ID_BASEOBJECT_VISIBILITY_EDITOR`

Here, this setting reflects the visibility settings (gray, green, red) of the Object Manager.

You can select from the following:

- **Undefined**: The Child object's setting will be applied.
- **On**: Object will be shown in the Viewport.
- **Off**: Object will not be shown in the Viewport but will be rendered.

### Renderer Visibility

Parameter ID: `ID_BASEOBJECT_VISIBILITY_RENDER`

Here, this setting reflects the visibility settings (gray, green, red) of the Object Manager.

You can select from the following:

- **Undefined**: The Child object's settings will be used.
- **On**: Object will be taken into consideration for rendering.
- **Off**: Object will not be rendered.

### Display Color

Parameter ID: `ID_BASEOBJECT_USECOLOR`

You have the following options here, which define how the object is displayed in the view, provided that **Material** is deactivated in the Viewport in the Options menu (if **Material** is activated there, it will always be displayed - independently of the following options).

- **Material**: This displays the material color (or texture) of an assigned material.
- **Layer**: With the Layer option the object, if it is assigned to a layer (see Layer Manager), will colored according to the layer color.
- **Automatic**: This displays the material color (or texture) of an assigned material. In the absence of a material, the color defined below will be applied.
- **Custom**: Use this to assign a custom color.

### Color

Parameter ID: `ID_BASEOBJECT_COLOR`

Defines the display color. Click the color box to access the system color chooser or click the small triangle to access Cinema 4D’s color chooser. Choose the desired color.

### Enabled

Parameter ID: `ID_BASEOBJECT_GENERATOR_FLAG`

Switches Generators, Deformers and primitives on or off. Disabled objects are not visible in the Viewport.

If enabled, the referenced objects will be removed from the Viewport.

### X-Ray

Parameter ID: `ID_BASEOBJECT_XRAY`

If this option is enabled, the selected objects will be semi-transparent. All points and edges can then still be seen when using a shaded display mode, such as Gouraud shading.

This option is only relevant if the XRef object is set to **Generator** (otherwise **X-Ray** will be switched to object level).
