---
title: "Details"
url: "https://help.maxon.net/c4d/en-us/Content/html/TBAKETEXTURE-ID_DETAILSGROUP.html"
section_path: "Object Manager > Object Menu > Bake Material > Details"
element_id: "TBAKETEXTURE"
group_id: "ID_DETAILSGROUP"
description: "Animated textures can be baked as well. The settings pertaining to this can be found here."
---

## Details

Animated textures can be baked as well. The settings pertaining to this can be found here.

### Use Current Render Data

Parameter ID: `BAKETEXTURE_USE_CURRENT`

If this option is active, the frame rate and start and end frame in the **Render Settings …** Output settings will be used.

### Start Time

Parameter ID: `BAKETEXTURE_TIME_MIN`

### End Time

Parameter ID: `BAKETEXTURE_TIME_MAX`

If you want to render parts of the animation independent of the **Render Settings …**settings, enter the desired start and end frames here.

### Frame Rate

Parameter ID: `BAKETEXTURE_FPS` · Range: [1..2147483647]

This is only of importance when rendering for video. This setting tells the player with how many frames per second the video should be played.

### Name Format

Parameter ID: `BAKETEXTURE_NAME_FORMAT`

When outputting an image sequence, you can define the numbering convention the images should follow. You can find further details on [this page](https://help.maxon.net/c4d/en-us/Content/html/DRENDERSETTINGS-RDATA_GROUP_SAVE.html.md).

### Material Tags

Parameter ID: `BAKETEXTURE_TAGLIST`

This is an **include** list. Drag textures you want to bake from the **Object Manager** into the list. If no texture is present, all Material tags will be evaluated.

![Image: 003915.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/003915.jpg)

This list will only evaluate the functions shown below. **Surface Color**, for example, is ignored!
