---
title: "Moves Eye Tag"
url: "https://help.maxon.net/c4d/en-us/Content/html/TEYE.html"
section_path: "Moves by Maxon > The Cinema 4D Page > Face Captures > Moves Eye Tag"
element_id: "TEYE"
command_id: "1040866"
description: "This page describes the Moves Eye tag in Cinema 4D, part of the facial-capture workflow with the Moves by Maxon app. It transfers recorded eye rotations …"
---

# Moves Eye Tag

> **Note:** **What is it about?**
>
> This page describes the **Moves Eye tag** in **Cinema 4D**, part of the facial-capture workflow with the Moves by Maxon app. It transfers recorded eye rotations from a Face Capture object to eye Null objects, bringing captured gaze direction onto 3D characters.

This tag is automatically created .when a Face Capture object is created (alternatively it can be created manually by clicking on the **Add Eye** button in the Face Capture object's Object tab). A Null object will be created for the left and right eye, respectively. Each Null object will also be given a Sphere with a corresponding shader as a Child object. The Null object's rotation is defined by the Capture Object data.
