---
title: "Point Source Object"
url: "https://help.maxon.net/c4d/en-us/Content/html/TFRACTUREVORONOI.html"
section_path: "MoGraph > Generators > Voronoi Fracture > Sources > Point Source Object"
element_id: "TFRACTUREVORONOI"
description: "This page describes the Point Source settings used by the Voronoi Fracture object in Cinema 4D. Any object — mesh, spline or particle emitter — can serve …"
---

# Point Source Object

> **Note:** **What is it about?**
>
> This page describes the **Point Source** settings used by the Voronoi Fracture object in **Cinema 4D**. Any object — mesh, spline or particle emitter — can serve as a source of fracture points, and its settings determine where and how densely the fragment cells are distributed.

Any object can be used as a source, including polygon objects, splines, emitters, etc. The settings, which can differ depending on the type of object being used, are described here.
