--- title: "Scatter Tag" url: "https://help.maxon.net/c4d/en-us/Content/html/TFXSCATTEROVERRIDE.html" section_path: "Object Manager > Tags Menu > MoGraph Tags > Scatter Tag" element_id: "TFXSCATTEROVERRIDE" description: "On the left, you can see a scatter distribution of large rocks and small tufts of grass across a landscape. By default, both objects are placed in equal …" --- # Scatter Tag Scatter Tag 2027 ![The figure shows an example of how to use Scatter Tags to individually control the proportion of specific objects within a Scatter distribution.](https://help.maxon.net/c4d/en-us/Content/Resources/Images/2027-0_Scatter_Tag_01.png) On the left, you can see a scatter distribution of large rocks and small tufts of grass across a landscape. By default, both objects are placed in equal proportions, so the rocks cover the grass. On the right, scatter tags have been assigned to both objects, allowing you to control their proportion individually. The *Scatter* tag works only in conjunction with the *Scatter* object and can then optionally be assigned to the objects that are to be distributed across a surface. The advantage of this additional tag is that it allows you to specifically override the *Scatter* object’s settings for individual objects. For example, the proportion of object usage during distribution is the same for all objects. All objects subordinate to the *Scatter* object are used in equal proportions. However, if, for example, particularly unusual shapes or shapes that vary greatly in size are used, it can be helpful to ensure that these objects appear less frequently in the *Scatter* distribution. Such situations can be easily resolved using the *Scatter* Tag. The same applies to individual variations in scaling, translation, or rotation, or, for example, when applying filters. This allows you, for instance, to specifically distribute certain plants in deeper valleys and other objects on the higher elevations of a terrain. ![The figure shows an example of how to use Scatter Tags to individually control the filter seetings of the instanced objects.](https://help.maxon.net/c4d/en-us/Content/Resources/Images/2027-0_Scatter_Tag_02.png) Here, three spheres of equal size were used for scattering across a landscape. The Scatter tags assigned to these spheres leave their Distribution unchanged at 100% each, but apply different **Altitude** Filters, as well as **Scale** and **Color** variations, to treat the spheres differently based on their height on the landscape.