---
title: "Render"
url: "https://help.maxon.net/c4d/en-us/Content/html/THAIRRENDER.html"
section_path: "Object Manager > Tags Menu > Hair Tags > Render"
element_id: "THAIRRENDER"
command_id: "1018385"
description: "This page describes the Hair Render tag in Cinema 4D. It adjusts how an object is treated by the Hair renderer — and can even apply Hair material shading …"
---

# Render

> **Note:** **What is it about?**
>
> This page describes the **Hair Render tag** in **Cinema 4D**. It adjusts how an object is treated by the Hair renderer — and can even apply Hair material shading to regular geometry such as splines, no Hair object required.

> **Tip:** Hinweis:This Hair Render tag is ignored by Redshift (see also [this page](https://help.maxon.net/c4d/en-us/Content/html/6226.html.md)).

The **Render** tag performs different functions, depending on the object to which it has been assigned:

- Polygon object: Affects the object completely
- Spline: The spline will be rendered as hair. If the spline has different segments, hair may be interpolated between these splines.
- Emitter or TP Geometry object (Thinking Particles): Particle streams and their flight paths can be rendered (and animated) as hair.

Don't forget that you can also assign a Hair material to any object to which you have assigned a **Render** tag (in order to affect the rendered hair). Just a reminder: You don't necessarily need a Hair material or a Hair object in order for the Render tag to have an effect (although the **Hair Render** setting should be activated in the **Render Setting's** – something done automatically when a **Render** tag is created).
