--- title: "Options" url: "https://help.maxon.net/c4d/en-us/Content/html/TOOLRESAMPLETEXTURES-MDATA_MAINGROUP.html" section_path: "Tools Menu > Resample Textures > Options" element_id: "TOOLRESAMPLETEXTURES" group_id: "MDATA_MAINGROUP" description: "This is a required link to the tag which defines the UV Map and the object from which the texture will be sampled. Usually this is the Polygon Object …" --- # Options You are here: ## Options ### Source UVW Tag Parameter ID: `TOOLRESAMPLETEXTURES_SOURCEUVWTAG` This is a required link to the tag which defines the UV Map and the object from which the texture will be sampled. Usually this is the Polygon Object placed into the [Remesh](https://help.maxon.net/c4d/en-us/Content/html/OREMESH.html.md) generator. ### Target Object Parameter ID: `TOOLRESAMPLETEXTURES_TARGETOBJECT` This required link defines which object should the textures and materials be transfered to. Usually this is the Polygon Object generated by the [Remesh](https://help.maxon.net/c4d/en-us/Content/html/OREMESH.html.md) generator. (The generator must be [made editable](https://help.maxon.net/c4d/en-us/Content/html/5664.html.md)). ### Target UVW Tag Parameter ID: `TOOLRESAMPLETEXTURES_TARGETUVWTAG` This is the optional link of the tag which defines the UV Map that the new texture should conform to. If none is provided, a new tag will be generated using the reproject options, regardless of the **Reproject UV** setting. ### Texture Output Directory Parameter ID: `TOOLRESAMPLETEXTURES_OUTPUTFOLDER` This directory path is required and specifies where the resampled texture should be saved. It is necessary to specify this in order to support source textures from asset databases and other similar locations to which C4D cannot write. Just use the folder icon on the right to open a typical directory selection dialog. ### Reproject UV Parameter ID: `TOOLRESAMPLETEXTURES_REPROJECTUV` If enabled, the data in the UVW Tag will be re-created using one of the available UV projection options - *Cubic* or *Angle based*. If you have already set up the UVs on the target object manually, and do not with to change them, keep this option OFF. If a new tag is to be created (no **Target UVW Tag** specified) it will always be created using the **Reproject UV** options. ### Reproject Mode Parameter ID: `TOOLRESAMPLETEXTURES_REPROJECTUV_MODE` Specifies the mode for reprojection. For performance reasons, only *Cubic* and *Angle based* projections without any settings exposed. If you wish to have more control over the generated new UV map, create one using the regular UV editing tools and keep **Reproject UV** OFF. ### Sampling Space Parameter ID: `TOOLRESAMPLETEXTURES_SAMPLESPACE` This defines the 3D relationship between the objects: - If the objects have the origin at the same relative position, *Local* can be used. - If the Objects do not have their origins at the same relative positions, they should be aligned and *World* options should be used. ### Apply Parameter ID: `MDATA_APPLY` Click here to trigger the UV recalculation and the generation of the new texture.