---
title: "Camera Orient"
url: "https://help.maxon.net/c4d/en-us/Content/html/TPHCONSTRAINTCAMERAORIENT-PH_SCENE_CAL_CAMERA_ORIENT.html"
section_path: "Motion Tracker > Motion Tracker Tags > Camera Orientation Constraint > Camera Orient"
element_id: "TPHCONSTRAINTCAMERAORIENT"
group_id: "PH_SCENE_CAL_CAMERA_ORIENT"
description: "Enter the animation frame here at which the axes defined at the right should rotate parallel to the corresponding world coordinate axis."
---

## Camera Orient

### Frame Number

Parameter ID: `PH_SCENE_CAL_CAMERA_ORIENT_FRAME_NUM` · Range: [-2147483648..2147483647]

Enter the animation frame here at which the axes defined at the right should rotate parallel to the corresponding world coordinate axis.

### Axis

Parameter ID: `PH_SCENE_CAL_CAMERA_ORIENT_AXIS`

Use this setting to define the camera axis that should reflect that of the world coordinate system at the time defined at the left. Select All if all 3 camera axes should be positioned parallel to those of the world coordinate system.

### Reverse Axis

Parameter ID: `PH_SCENE_CAL_CAMERA_ORIENT_FLIP_AXIS`

Enable this option to reverse the axis, i.e., to flip the 3D solve.
