---
title: "Redshift Camera Tag"
url: "https://help.maxon.net/c4d/en-us/Content/html/TRSCAMERA.html"
section_path: "Object Manager > Tags Menu > Redshift Camera Tag"
element_id: "TRSCAMERA"
description: "This page describes the legacy Redshift Camera tag in Cinema 4D. Since 2023.1 it is superseded by the native Redshift Camera object; the page also …"
---

# Redshift Camera Tag

> **Note:** **What is it about?**
>
> This page describes the legacy **Redshift Camera tag** in **Cinema 4D**. Since 2023.1 it is superseded by the native Redshift Camera object; the page also explains how to convert older scenes — relevant mainly when maintaining existing projects.

> **Important:** **The Redshift Camera Tag is outdated!**\
> With Cinema 4D 2023.1 a new [Redshift Camera Object](https://help.maxon.net/c4d/en-us/Content/html/ORSCAMERA.html.md) was introduced that should be used for all **new** projects.
>
> If you like to convert a scene that uses Redshift Camera Tags, you can also use the **Convert Scene to Native RS Cameras**-button, found in the *Redshift* tab of the *Project Settings* (use the shortcut **Ctrl-D** to open the Cinema 4D Project Settings in the *Attribute Manager*). This function will create native Redshift Cameras for all Cinema 4D Camera/Redshift Camera Tag combinations for you (see image below). This also works, if you just have standard Cinema 4D Camera objects in the scene.
>
> ![Image: 2023-1_RS_camera_tag_conversion_02.png](https://help.maxon.net/c4d/en-us/Content/Resources/Images/2023-1_RS_camera_tag_conversion_02.png)
>
> When combining projects that contain native Redshift Cameras and Redshift Camera Tags, the Redshift Camera tags lose their function and have to be converted by clicking the **Convert to Redshift Camera Object**button (see image below).
>
> ![Image: 2023-1_RS_camera_tag_conversion_01.png](https://help.maxon.net/c4d/en-us/Content/Resources/Images/2023-1_RS_camera_tag_conversion_01.png)

## Overview

This information is only relevant for users of older Cinema 4D versions or if you like to re-render older Redshift scenes. With Cinema 4D 2023.1 a new Redshift camera object was introduced. Older versions used a combination of a standard Cinema 4D Camera object with a Redshift Camera Tag to attach native Redshift Camera settings to a standard Camera Object. Opening older Redshift projects with Cinema 4D 2023.1 will preserve this Camera Object / Camera Tag combination, but you can also convert this setup to the new Redshift Camera object (see info box above).

Many of the settings of a *Redshift Camera Tag* are already known from the Cinema 4D camera object. Nevertheless, there are also functions here that are only available within the Tag. These include the ability to assign a Redshift *Environment* to the camera or to control the Redshift Post Effects, such as Flare, Streak and Bloom.

## Environment

A Redshift Environment shader can be used similarly to a Cinema 4D Background object or a Cinema 4D Sky object to display a background image in renderings or to use a panoramic image as a GI or reflection environment.

![Image: Camera_Tag_Environment_1.png](https://help.maxon.net/c4d/en-us/Content/Resources/Images/Camera_Tag_Environment_1.png)

*A Redshift Environment Material in the Node Editor.*

To do this, first create a Redshift Environment material in the Material Manager and load the desired bitmaps there. You will find a detailed description of the parameters of the [Redshift Environment Shader](https://help.maxon.net/c4d/en-us/Content/_REDSHIFT_/html/Environment.html.md) here.

![Image: Camera_Tag_Environment_2.png](https://help.maxon.net/c4d/en-us/Content/Resources/Images/Camera_Tag_Environment_2.png)

*A Bitmap was loaded as a 'Back-Plate' and as a 'General' environment (to be used for refractions, reflections and GI).*

Such an *Environment Material* can be used directly in the Redshift *Render Settings* (Globals Tab > Options > Default Environment), or with the *Redshift Camera Tag*.

![Image: Camera_Tag_Environment_3.png](https://help.maxon.net/c4d/en-us/Content/Resources/Images/Camera_Tag_Environment_3.png)

*Here a 'Redshift Environment Material' with a loaded skyline bitmap was linked to a 'Redshift Camera Tag' and used as a background image and as general environment for the rendering.*

## Make Effects Global

The *Redshift Camera Tag* also offers various settings and options to apply color corrections and optical effects to your renderings. Use this button to transfer these effects to the global *Effects* settings of the *Redshift RenderView*.

First activate the *Override* and *Enable* options in one of the Effects tabs of the *Redshift Camera Tag* and configure the settings there. When you're done, click on *Make Effects Global*. You can now deactivate the *Override* option again and the effect will still be visible during rendering.

![Image: Camera_Tag_Environment_4.png](https://help.maxon.net/c4d/en-us/Content/Resources/Images/Camera_Tag_Environment_4.png)

*Here the *Color Controls* of the *Redshift Camera Tag* were first overwritten. After using *Make Effects Global*, these *Color Control* settings have been activated in the *Redshift RenderView*, so the *Overwrite* option can be switched off again in the Tag.*

## Other settings

[Here you can find](https://help.maxon.net/c4d/en-us/Content/html/ORSCAMERA.html.md) more information about all available Camera types and settings of the *Redshift Camera Tag*:
