---
title: "Editor Display"
url: "https://help.maxon.net/c4d/en-us/Content/html/VPTOONUP-OUTLINEMAT_GROUP_EDITORLINES.html"
section_path: "Sketch and Toon > Sketch and Toon > Editor Display"
element_id: "VPTOONUP"
group_id: "OUTLINEMAT_GROUP_EDITORLINES"
description: "Why wait for a render to see the lines? On this tab you can switch on the display of lines in the viewport."
---

## Editor Display

Why wait for a render to see the lines? On this tab you can switch on the display of lines in the viewport.

### Show Lines

Parameter ID: `OUTLINEMAT_EDLINES_SHOWLINES`

Enable the Show Lines option to display lines in the viewport.

### Full Redraw

Parameter ID: `OUTLINEMAT_EDLINES_REDRAW_FULL`

This option gives you real-time refresh of the lines in the viewport. The lines will then update constantly — try extruding some polygons with Full Redraw enabled and you will see how useful this feature is.

If you disable the option, the lines will disappear while you are carry out actions such as moving objects and will reappear as soon as the action is complete. This helps to minimize viewport slowdown when working with complex scenes.

### Draw

Parameter ID: `OUTLINEMAT_EDLINES_LINE_DRAW`

![Image: 002848.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/002848.jpg)\
2D Lines, 3D Lines

Sketch and Toon offers two types of viewport display line: 2D lines and 3D lines. 2D lines are drawn flat onto the viewport, 3D lines are drawn within the 3D scene.

2D Lines

2D lines are the best option overall because they are crisper and more accurate than 3D lines. Also, although both line types generate hidden lines as well as visible lines, you will not see hidden 3D lines in Quick Shading mode or higher because they will be blocked from view by the surfaces in front of them!

3D Lines

3D lines are, however, faster to draw than 2D lines and slow down the viewport less.

### Mode

Parameter ID: `OUTLINEMAT_EDLINES_LINE_OBJECTS_MODE`

### Objects

Parameter ID: `OUTLINEMAT_EDLINES_LINE_OBJECTS`

To include or exclude specific objects for viewport lines, set **Mode** to Include or Exclude and Drag & drop the objects into the Objects box. Or set **Mode** to Active Only to draw lines for the active objects only. Otherwise lines will be displayed for all objects.

Enable the option for each line type you want displayed in the viewport.

### Outlines

Parameter ID: `OUTLINEMAT_EDLINES_LINE_OUTLINE`

### Folds

Parameter ID: `OUTLINEMAT_EDLINES_LINE_FOLD`

### Overlaps

Parameter ID: `OUTLINEMAT_EDLINES_LINE_OVERLAPS`

### Creases

Parameter ID: `OUTLINEMAT_EDLINES_LINE_CREASE`

### Angle

Parameter ID: `OUTLINEMAT_EDLINES_LINE_ANGLE`

### Border

Parameter ID: `OUTLINEMAT_EDLINES_LINE_BORDER`

### Material

Parameter ID: `OUTLINEMAT_EDLINES_LINE_MATERIAL`

### Edges

Parameter ID: `OUTLINEMAT_EDLINES_LINE_EDGES`

### Triangulation

Parameter ID: `OUTLINEMAT_EDLINES_LINE_TRI`

### Contour

Parameter ID: `OUTLINEMAT_EDLINES_LINE_CONTOUR`

### Intersections

Parameter ID: `OUTLINEMAT_EDLINES_LINE_INTERSECTION`

### Line Color

Parameter ID: `OUTLINEMAT_EDLINES_LINE_SHOWCOLOR`

If these options are enabled, you can specify a custom color and thickness in pixels for the lines in the viewport using the color chooser and Thickness box. Otherwise the color and thickness defined in the Sketch material is used.

### Color

Parameter ID: `OUTLINEMAT_EDLINES_LINE_COLOR`

Defines the **line color**.

### Line Thickness

Parameter ID: `OUTLINEMAT_EDLINES_LINE_SHOWTHICKNESS`

If these options are enabled, you can specify a custom color and thickness in pixels for the lines in the viewport using the color chooser and Thickness box. Otherwise the color and thickness defined in the Sketch material is used.

### Thickness

Parameter ID: `OUTLINEMAT_EDLINES_LINE_THICKNESS` · Range: [1..100]

Defines **line thickness**.
