---
title: "Shading"
url: "https://help.maxon.net/c4d/en-us/Content/html/VPTOONUP-OUTLINEMAT_GROUP_SHADING.html"
section_path: "Sketch and Toon > Sketch and Toon > Shading"
element_id: "VPTOONUP"
group_id: "OUTLINEMAT_GROUP_SHADING"
description: "The Sketch and Toon post effect has a number of shading options which you can set on the Shading tab. It is like applying a post effect in itself, but is …"
---

## Shading

The Sketch and Toon post effect has a number of shading options which you can set on the Shading tab. It is like applying a post effect in itself, but is included with the main post effect for convenience. It is an extension of using CINEMA 4D's old cell Renderer.

### Background

Parameter ID: `OUTLINEMAT_SHADING_BACK`

![Image: 002842.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/002842.jpg)\
1 Background texture; 2 Background texture and the same texture used for the alpha texture with Lines enabled; 3 With Objects enabled; 4 With Lines and Objects enabled.

The **Background** drop-down list lets you switch off the color for the background or pick a color or texture for the background. The Texture Alpha option gives the effect of the lines or shading being absorbed by the background, like ink soaking into paper.

You can choose whether the lines or shading or both are absorbed by the background using the Lines and Objects options. The Strength value controls the strength of absorption, i.e., how much of the texture shows through. A value of 0% means no absorption, a value of 100% means maximum absorption. Alpha is the image to use.

### Color

Parameter ID: `OUTLINEMAT_SHADING_BACK_COL`

If **color** is selected in the **background** selection menu, the desired color can be defined here.

### Texture

Parameter ID: `OUTLINEMAT_SHADING_BACK_TEX`

If **texture** is selected in the **background** selection menu, a texture or shader can be loaded here.

### Texture Alpha

Parameter ID: `OUTLINEMAT_SHADING_BACK_ALPHA`

Using the **texture alpha** effect results in the background lines or shading being absorbed, similar to ink being absorbed by paper.

### Lines

Parameter ID: `OUTLINEMAT_SHADING_BACK_ALPHALINES`

Activating this option will absorb the background lines.

### Objects

Parameter ID: `OUTLINEMAT_SHADING_BACK_ALPHAOBJECTS`

Activating this setting will absorb the background shading.

### Strength

Parameter ID: `OUTLINEMAT_SHADING_BACK_ALPHA_STRENGTH` · Range: [0..10000%]

Use this setting to define the strength of the absorption, e.g., the strength with which the texture shows through. A value of **0%** will result in no absorption, a value of **100%** will result in maximum absorption.

### Alpha

Parameter ID: `OUTLINEMAT_SHADING_BACK_TEX_ALPHA`

Use this setting to define the texture for the alpha channel.

### Object

Parameter ID: `OUTLINEMAT_SHADING_OBJECT`

This controls the post effect shading for the objects.

Off

**Off** mode switches off the post effect shading so that it does not affect the Cinema 4D rendering. This is generally the mode to use if you are using the Sketch shaders such as the Hatch shader.

Display Color

This mode uses the object’s **Display Color** setting, even if the object has materials. It will render as a solid color as it is shown in the Viewport.

Custom Color

Pick a custom color for the objects using the color chooser.

Texture

Shades the objects using a texture. The texture is placed over the whole screen image like a background.

Background

Shades the objects using the same shading as the background (i.e. this mode uses the background’s settings in the top part of the tab).

Shading

This is an extension of the old Cinema 4D cell renderer. It quantizes the illumination based on a set number of brightness levels (Model set to **Quantize**) or gradient (Model set to **Gradient**).

### Color

Parameter ID: `OUTLINEMAT_SHADING_OBJECT_COL`

If **color** was selected in the **object** selection menu, use this setting to define the desired color.

### Texture

Parameter ID: `OUTLINEMAT_SHADING_OBJECT_TEX`

If **texture** is selected in the **object** selection menu, a texture or shader can be loaded here.

### Model

Parameter ID: `OUTLINEMAT_SHADING_OBJECT_MODEL`

Quantize

The Quantize model controls the number of brightness levels allowed by the post effect.

Gradient

The Gradient model does the same as Quantize except it uses a gradient to control which brightness values are allowed.

### Quantize

Parameter ID: `OUTLINEMAT_SHADING_QUANTISE_LEVEL` · Range: [1..100]

Use this setting to adjust the number of brightness levels.

### Gradient

Parameter ID: `OUTLINEMAT_SHADING_GRADQUANT`

![Image: 002845.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/002845.jpg)\
Control the shading using a gradient.

### Illumination

Parameter ID: `OUTLINEMAT_SHADING_ILLUMINATION`

Disable the Illumination option to ignore the scene’s lighting and light all surfaces with 100% brightness instead.

### Shadows

Parameter ID: `OUTLINEMAT_SHADING_SHADOWS`

Disable the **Shadows** option to switch off shadows.

### Colorize

Parameter ID: `OUTLINEMAT_SHADING_SHADOW_COLORIZE`

The **Colorize** option enables you to colorize the shading using a color gradient.

![Image: 002846.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/002846.jpg)\
Without Colorize, With Colorize

### Color

Parameter ID: `OUTLINEMAT_SHADING_SHADOW_COL`

Use this setting to activate the color gradient.

### Strength

Parameter ID: `OUTLINEMAT_SHADING_SHADOW_COL_STRENGTH` · Range: [0..100%]

The **Strength** value controls the strength of the effect.

### All Sketched Objects

Parameter ID: `OUTLINEMAT_SHADING_ALLTOON`

Disable the All Sketched Objects option to shade all objects in the scene, not just those with lines.

### Mode

Parameter ID: `OUTLINEMAT_SHADING_INEX_MODE`

### Objects

Parameter ID: `OUTLINEMAT_SHADING_INEXCLUDE`

To include or exclude specific objects from the post effect shading, set **Mode** to **Include** or **Exclude** and Drag & drop the objects into the Objects box.
