---
title: "Shader Properties"
url: "https://help.maxon.net/c4d/en-us/Content/html/XEARTH-ID_SHADERPROPERTIES.html"
section_path: "Material Manager > Classic Materials > Classic material > Channel Shaders > Earth Shader > Shader Properties"
element_id: "XEARTH"
group_id: "ID_SHADERPROPERTIES"
description: "Sea Level determines the color of areas that have a height less than zero."
---

## Shader Properties

### Sea Level

Parameter ID: `EARTHSHADER_SEA`

Sea Level determines the color of areas that have a height less than zero.

### Land Level

Parameter ID: `EARTHSHADER_LAND`

Land Level is the color for middle-height terrain.

### Mountain Level

Parameter ID: `EARTHSHADER_MOUNTAIN`

Mountain Level is the color for high terrain.

### Frequency

Parameter ID: `EARTHSHADER_FREQUENCY` · Range: [0.00..+∞]

You can increase the Frequency value to break up the land masses.

### Level

Parameter ID: `EARTHSHADER_LEVEL` · Range: [0..100%]

Level controls the ratio of sea to land. A value of 0% generates mostly sea, 50% results in equal parts of land and sea, while 100% creates mostly land.

![Image: 004464.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/004464.jpg)
