---
title: "Shader Properties"
url: "https://help.maxon.net/c4d/en-us/Content/html/XSLAFUSION-ID_SHADERPROPERTIES.html"
section_path: "Material Manager > Classic Materials > Classic material > Channel Shaders > Fusion Shader > Shader Properties"
element_id: "XSLAFUSION"
group_id: "ID_SHADERPROPERTIES"
description: "The blend mode used to combine the Blend channel with the Base channel."
---

## Shader Properties

### Mode

Parameter ID: `SLA_FUSION_MODE`

The blend mode used to combine the Blend channel with the Base channel.

Detailed information about the various modes can be found on the [Blend Modes](https://help.maxon.net/c4d/en-us/Content/html/11718.html.md) page.

### Blend

Parameter ID: `SLA_FUSION_BLEND` · Range: [0..100%]

The opacity level of the Blend channel to be applied to the Base channel.

### Use Mask

Parameter ID: `SLA_FUSION_USE_MASK`

Enables the Mask channel.

### Invert Mask

Parameter ID: `SLA_FUSION_INVERT_MASK`

If enabled, the Mask channel value is inverted so that black becomes white and vice-versa.

### Invert Output

Parameter ID: `SLA_FUSION_INVERT_OUTPUT`

Enable this option to invert the result of the Blend channel, Mask channel and Base channel.

### Blend Channel

Parameter ID: `SLA_FUSION_BLEND_CHANNEL`

You can bring in and affect any image or 2D shader. This channel is the top layer in the fusing.

### Mask Channel

Parameter ID: `SLA_FUSION_MASK_CHANNEL`

The texture that is used as a mask when combining the Blend channel with the Base channel.

### Base Channel

Parameter ID: `SLA_FUSION_BASE_CHANNEL`

The texture that is the bottom layer in the fusing. The Blend channel is combined with the Base channel at the opacity set in Blend and modified by the Mask channel.
