---
title: "Shader Properties"
url: "https://help.maxon.net/c4d/en-us/Content/html/XSLAPROJECTOR-ID_SHADERPROPERTIES.html"
section_path: "Material Manager > Classic Materials > Classic material > Channel Shaders > Projection Shader > Shader Properties"
element_id: "XSLAPROJECTOR"
group_id: "ID_SHADERPROPERTIES"
description: "This is the source image or shader to be projected. You can bring in and project any image or 2D channel shader available to CINEMA 4D."
---

## Shader Properties

### Texture

Parameter ID: `SLA_PROJECTOR_TEXTURE`

This is the source image or shader to be projected. You can bring in and project any image or 2D channel shader available to CINEMA 4D.

### Projection

Parameter ID: `SLA_PROJECTOR_PROJECTION`

The following list are the types available to choose and are functionally the same as CINEMA 4D's normal projections of the same name:

- Spherical
- Cylindrical
- Flat, Cubic
- Frontal
- Shrink Wrapping
- Spatial
- UVW Mapping

### Offset X

Parameter ID: `SLA_PROJECTOR_OFFSET_X` · Range: [-∞..+∞%]

### Offset Y

Parameter ID: `SLA_PROJECTOR_OFFSET_Y` · Range: [-∞..+∞%]

Offset of the 2D texture in UV.

### Length X

Parameter ID: `SLA_PROJECTOR_LENGTH_X` · Range: [-∞..+∞%]

### Length Y

Parameter ID: `SLA_PROJECTOR_LENGTH_Y` · Range: [-∞..+∞%]

Scaling of the 2D texture in UV.

### Tiles X

Parameter ID: `SLA_PROJECTOR_TILES_X` · Range: [-∞..+∞]

### Tiles Y

Parameter ID: `SLA_PROJECTOR_TILES_Y` · Range: [-∞..+∞]

Tiling of the 2D texture in UV.

### Tile

Parameter ID: `SLA_PROJECTOR_TILE`

If enabled, the 2D texture will tile in UV the number of times specified in the Tile X and Tile Y parameters.

### Seamless

Parameter ID: `SLA_PROJECTOR_SEAMLESS`

If Tile is enabled, then enabling Seamless causes the tiles to be mirrored so that they tile seamlessly.

### Position

Parameter ID: `SLA_PROJECTOR_POSITION` · Range: [XYZ m]

Offset of the 3D texture space.

### Scale

Parameter ID: `SLA_PROJECTOR_SIZE` · Range: [XYZ %]

Scaling of the 3D texture space.

### Rotation

Parameter ID: `SLA_PROJECTOR_ROTATION` · Range: [HBP °]

Orientation of the 3D texture space.

### Paste Tag

Parameter ID: `SLA_PROJECTOR_PASTE_TAG`

Pressing this button causes the settings of the currently selected Material tag in the **Object Manager** to be pasted into Projector's parameters. This makes it easier for you to create a projection and then just paste it in.
