---
title: "Ripple Shader"
url: "https://help.maxon.net/c4d/en-us/Content/html/XSLARIPPLE.html"
section_path: "Material Manager > Classic Materials > Classic material > Channel Shaders > Ripple Shader"
element_id: "XSLARIPPLE"
description: "The Ripple shader is best used in the bump channel. When a particle hits a specified object, the shader generates a ripple as an animated grayscale. You …"
---

# Ripple Shader

![Image: 004455.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/004455.jpg)

![Image: 004456.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/004456.jpg)

> **Tip:** To see the results of this shader, you must render to the Picture viewer.

The Ripple shader is best used in the bump channel. When a particle hits a specified object, the shader generates a ripple as an animated grayscale. You can use the shader with Cinema 4D's standard particle system Thinking Particles.
