---
title: "Shader Properties"
url: "https://help.maxon.net/c4d/en-us/Content/html/XSLATILES-ID_SHADERPROPERTIES.html"
section_path: "Material Manager > Classic Materials > Classic material > Channel Shaders > Tile Shader > Shader Properties"
element_id: "XSLATILES"
group_id: "ID_SHADERPROPERTIES"
description: "Width of the tile bevel as a percentage of the tile inside the grout."
---

## Shader Properties

### Grout Color

Parameter ID: `SLA_TILES_GROUT_COLOR`

Color between the tiles.

### Tiles Color 1

Parameter ID: `SLA_TILES_TILE_COLOR_1`

### Tiles Color 2

Parameter ID: `SLA_TILES_TILE_COLOR_2`

### Tiles Color 3

Parameter ID: `SLA_TILES_TILE_COLOR_3`

The colors to be used for tiles.

### Pattern

Parameter ID: `SLA_TILES_PATTERN`

This is the pattern type.

![Image: 004491.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/004491.jpg)\
Pictures of each pattern type.

### Grout Width

Parameter ID: `SLA_TILES_GROUT_WIDTH` · Range: [0..100%]

Grout width as a percentage of the tile.

### Bevel Width

Parameter ID: `SLA_TILES_BEVEL_WIDTH` · Range: [0..100%]

Width of the tile bevel as a percentage of the tile inside the grout.

### Bevel

Parameter ID: `SLA_TILES_SMOOTH_BEVEL`

If enabled, the bevel has a smooth step applied, if not then the bevel is linear.

### Randomize Color

Parameter ID: `SLA_TILES_RANDOMIZE_COLOR`

If activated the tile color becomes a random mix of the three tile colors.

### Orientation

Parameter ID: `SLA_TILES_ORIENTATION`

Orientation of the tile pattern in U or V.

### Global Scale

Parameter ID: `SLA_TILES_GLOBAL_SCALE` · Range: [0..+∞%]

Scaling of the tile pattern.

### U Scale

Parameter ID: `SLA_TILES_U_SCALE` · Range: [0..+∞%]

Scaling in the U direction.

### V Scale

Parameter ID: `SLA_TILES_V_SCALE` · Range: [0..+∞%]

Scaling in the V direction.

### Radial Scale

Parameter ID: `SLA_TILES_RADIAL_SCALE` · Range: [0..+∞%]

Scaling radially for the patterns that are radial-based, such as radial lines.

### Rotate

Parameter ID: `SLA_TILES_ROTATE` · Range: [-∞..+∞°]

This setting allows you to rotate the pattern about its center point where this makes sense, such as with radial lines or spirals.

### Delta

Parameter ID: `SLA_TILES_DELTA` · Range: [0..+∞%]

Delta is a scaling factor to use in sampling the texture for evaluating the slope to be used in the bump channel. This allows you to get very sharp bump with minute detail that is not possible with the standard bump delta.

### Seed

Parameter ID: `SLA_TILES_SEED` · Range: [-2147483648..2147483647]

This value affects random dispersion of the **Pattern** parameter's Random mode.
