---
title: "Starfield Shader"
url: "https://help.maxon.net/c4d/en-us/Content/html/XSTARFIELD.html"
section_path: "Material Manager > Classic Materials > Classic material > Channel Shaders > Starfield Shader"
element_id: "XSTARFIELD"
description: "This shader has no dialog and simulates a starry night. The number of stars can be controlled by tiling the texture."
---

# Starfield Shader

This shader has no dialog and simulates a starry night. The number of stars can be controlled by tiling the texture.

![Image: 004487.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/004487.jpg)

> **Tip:** The stars are always computed with a continually varying size. In addition, the brightness of the stars varies. The result is the effect that some stars appear to be closer than others.

> **Tip:** If you project the Starfield shader with spherical projection onto a Sky object, the stars will accumulate at the north and south poles of the sky. To avoid this, use Cubic projection.
