[C4D] Material previews in Nodes will now use a 2D plane for certain shaders
[C4D] Fixed crash when replacing the original objects after a proxy is exported
[C4D] Fixed bug leading to incorrect RSLight object handles in the viewport
[C4D] Fixed bug in TeamRender single-frame mode, where an incorrect image file extension was used for the Multi-Pass image
[C4D] Fixed bug where the order of images added to a MultiShader from a folder, was inconsistent
[C4D] Fixed bug leading to redundant baking of substances under certain conditions
[Maya] Added support for Maya native standardSurface shader
[Maya] Added support for Maya 2025 on Linux
[Maya] Fixed crash when xgen was loaded after redshift on linux and macOS
[Maya] Fixed bug with redshiftGetRedshiftOptionsNode() message being spammed in the script editor under certain scenario
[Max] Fixed bug where GI was disabled by default on instanced objects
[Max] Fixed bug where RGBA values were not saved for RS Distance, RS MatCap and RS Color Correct shaders
[Max] Fixed Deadline issue: Using Cryptomatte or Beauty AOVs in a scene caused other AOVs to receive incorrect filenames
[Max] Fixed Deadline issue: Beauty AOV filenames would receive no frame numbers
[Max] Fixed Deadline issue: Cryptomatte AOV filenames would not use the correct frame number format
[Max] Fixed Deadline issue: Unused buffers would be written to file for AOVs with global light group set to 'None' or 'Remainder'
[Max] Fixed Deadline issue: When Redshift EXR Output is enabled, some render output files could be subsequently overwritten by Deadline
[Max] Fixed Deadline issue: When Redshift EXR Output is enabled, the main output filename would not use the correct frame number format
[Houdini] Added support for the "REDSHIFT_OVERRIDE_LOG_LEVEL" env. variable to override the RS log error level in a range of 0 to 6
[Houdini] Fixed bug that could affect motion blur of the volume instances
[Houdini] Fixed a crash when rendering instances of volumes without valid grids
[Hydra] Added support for live or single process updates of the UsdSkel deformations
[Hydra] Added support for volume scattering tint shaders from nodes connected to the "Volume" output
[Hydra] Fixed bug that could affect the stability of the Jitter shader in "Name ID" mode
[Hydra] Fixed bug that could affect motion blur of the volume instances
[Hydra] Fixed bug that could affect the EXR layer names of the exported proxy scenes
[Hydra] Fixed bug that could affect the AOVs denoising of the exported proxy scenes
[Hydra] Fixed problem in the Solaris 20.5.332 DomeLight Redshift parameters
[Katana] Fixed several bugs that could affect the volumes and volume instances motion blur
[Katana] Fixed bug that could affect the live rendering feature on Katana 6.5
[Blender] Completed Distance shader implementation by adding support for 'traceset' parameter.
[Metal] Fixed an issue that caused VRAM resets in IPR when using dome lights on M3 Pro/Max
[RT] Improved light sampling
[All] Added a new alternative shading normal adaptation technique
[All] Fixed texture mapping for sphere and cylinder lights and added legacy switch option for older scenes
[All] Added "Tile Scale Bias" option to the Tonemap Pattern shader for the Custom mode
[All] Fixed a bug where displacement would be broken on HIP devices
[All] Fixed a bug where loading certain PSD files would lead to a hang
[All] Upgraded OpenImageIO to version 2.5.15
[All] Fixed an OptiX-related issue where zero size particles with motion didn't render correctly
[All] Fixed shader resource (textures etc) leak, introduced in 3.6.00
[All] Added new interior color option for Distance shader
[All] Fixed a bug where the projection node would produce incorrect results on HIP devices
[All] Upgraded OpenVDB to version 10.1.0
[All] Fixed a bug where using spot light with a non-attenuating Volume Scattering would cause artefacts
[All] Fixed an OptiX-related crash during startup when certain legacy Nvidia drivers are used
[Maya+RT] Fixed a bug where hair shadow was being rendered in front of objects
2025.0.2 (2024.09)
Release Notes
[All] Fixed a bug that could cause a crash with assert message "Cannot accommodate so many pushes of the context" or "Exceeded context stack depth!"
2025.0.1 (2024.09)
Release Notes
[All] Fixed bug that could cause instability when rendering using Metal or CPU devices
[All] Transmission direct lighting now has feature parity with the legacy sampling technology, fixing double-lighting issues
2025.0.0 (2024.09)
Release Notes
[C4D] Improved the image file UI, which will now show the effective color-space when Auto is selected. Also improved the performance for large images
[C4D] Picture Viewer renders will now preview certain Post-FX types while a render is in progress
[C4D] Fixed crash when generating tangents, and addressed a performance regression
[C4D] Fixed crash when connecting nodes to the scale/rotation inputs of the Substance Node
[C4D] Fixed bug causing an incorrect channel being output by the Substance Node
[C4D] Fixed bug when rendering C4D volumes in conjunction with the Connect object
[C4D] Fixed bug where Pyro volume changes would not be detected by the IPR when first started
[C4D] Removed support for legacy C4D versions R21, S22, R23 and S24
[Maya] Fixed module file deploy on macOS for Maya 2024 and 2025
[Maya] Added support for GPU Cache scene object
[Max] Render View is no longer hidden in Network Render Server mode (Backburner, 3dsmaxcmd, etc) when the 3ds Max option Show Rendered Frame Window is enabled
[Max] Added missing toon ray contribution controls for area lights, dome and portal
[Max] Removed obsolete Photon GI render options from MAXScript interface
[Houdini] Added support for Houdini 20.5.278 and 20.5.332 and dropped support for 18.0.597
[Houdini] Added support for the new H20.5 Copernicus nodes
[Houdini] Added support for relative paths to the lights list shader parameters
[Houdini] Added support for IPR mesh updates from VOP nodes inside the Attribute VOP node
[Houdini] The REDSHIFT_DISABLE_VIEWPORT_RENDERING env. variable now disables all the viewport plugins as a fix for a rare crash when creating new scenes
[Hydra] Added support for Solaris 20.5.278 and 20.5.332 and dropped support for 18.0.597
[Hydra] Added support for the H20.5 Copernicus nodes to both interactive and batch rendering
[Hydra] Added support for the H20.5 point instancer based lights instancing
[Hydra] Several improvements and fixes to all the Redshift LOPs and Redshift options tabs
[Hydra] Fixed bug that could affect the rendering of ramp nodes in assets created with RS 3.5.xx
[Katana] Added support for Katana 6.5v3
[Katana] Fixed problem in the Material node logic to expose the Contour shader
[Blender] Fixed issue that enabled auxiliary AOVs for denoise even when Denoise engine are disabled.
[RenderView] Fixed issue where render region could be edited while disabled by Redshift RT
[Metal] Fixed a bug that caused broken Toon material on AMD GPUs
[Metal] Fixed a crash when using sprite nodes with hardware ray tracing
[HIP] Updated HIP Compiler on WIndows to 6.1.2. This updates the recommended driver for AMD GPUs to 24.Q3
[CPU] Fixed a bug causing point cloud primitives to not be rendered
[RT] Fixed a bug that led to raytracing based shaders not working for meshes with flipped normals
[RT] Improved sampling of raytracing based shaders
[RT] Improved light sampling, now scales to many lights
[All] Increased minimum Maxon App version from 2024.2 to 2024.5
[All] Added support for Brute Force caustics as an alternative to Photon-mapped caustics
[All] Brute Force caustics now kick in during progressive rendering
[All] Added global overrides for caustics to quickly enable/disable them scene-wide
[All] Overall caustics casting capability is now opt-in, instead of opt-out
[All] Added finer control for reflection/refraction caustics casting
[All] Fake/diffuse GI energy conservation for reflections automatically supplanted by caustics casting
[All] Standard Material now supports MIS direct lighting for transmission
[All] Fixed bug that caused incorrect light intensity when 'spread' is less than 1
[All] Fixed a bug that caused a crash reading proxy files with nested point cloud instances
[All] Fixed a bug that caused flickering when spot lights used with volumes
[All] Added option for scene wide Contour shader to render settings
[All] Added support for tonemapping to Contour shader
[All] Added alpha mask to Contour shader with pencil and fountain pen mode
[All] Added option for custom pattern to Tonemap Pattern shader
[All] Fixed a crash where volumes are rendered with IPR and continous update