Object Tracker
Object Tracker
Prior to Release 18 it was only possible to solve the recording camera based on video material (in the following referred to as ,camera tracking’) but now the Object Tracker makes it possible to track movement within the footage that moves independently of the recording camera.
If the checkered pattern below were in motion it can be tracked and a 3D plane can be created, for example, whose motion behaves correctly with regard to perspective.
The Motion Tracker can be used to calculate moving objects in video footage and precisely assign 3D objects to them.Make sure that the tracked object has numerous, easily recognizable markings (e.g., stuck on "x"s on all tracked objects) that Cinema 4D can use as clearly assigned Tracks.
The Object Tracker only works in conjunction with a Motion Tracker object (which contains Tracks). This link (see also Motion Tracker) is made automatically when a Motion Tracker object exists when an Object Tracker object is created. Otherwise it will be linked with the currently selected Motion Tracker object.
If multiple regions within the video footage have to be tracked, create a separate Object Tracker object for each region (still with a single Motion Tracker object). Tracks can be assigned to different Object Tracker objects (in case you want to experiment with different Geometry Objects).
Proceed as follows to create object tracking:
If the 3D object solve was successful the Object Tracker will have the position and rotation keyframes needed to track the movements of the object to be tracked. 3D objects can now be inserted and made Child objects of the Object Tracker, which will let them move with it accordingly.
Without geometry-supported solving you will (similar to camera tracking without using a Motion Tracker Tag) have a group of points without any logical scale, position or rotation. It is recommended that the solved points be calibrated using the Motion Tracker Constraint tag (see Geometry Object).
If the 3D solve was unsuccessful it will often be due to poor or too few (minimum: 3 for geometry-supported reconstruction, 7 for a reconstruction without geometry) Tracks. In this case, create additional object Tracks, if possible, or optimize the existing Tracks (see also What are good and bad Tracks?) and will reconstruct them again.