Reference Cinema 4D Basic Features Configuration Preferences
Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3D

Files

General

Recent Files [0..100]

The maximum number of files on the File menu’s Recent Files list.

Backup Copies [0..1000]

This command can be used to create multiple backup copies. These will be named consecutively: *.bak, *.bak1, *.bak2, etc.

Save Polygons for Cineware

The Cineware exchange enables foreign applications (e.g., AfterEffects) to read and write the native Cinema 4D file format. This option defines if an additional polygonal copy should be made of a scene’s Generators (parametric primitives, Spline Generators such as the Extrude object, Cloner objects etc.). This will significantly increase file size but will also make it easier for a foreign application to import the native Cinema 4D file format.

Save Animation for Cineware

If, for example, the number of clones is animated for Cloner objects (or any other objects that can change the number of clones, including the Array object or many other MoGraph objects), this option ensures that all clones for the animation are in fact sent to the external application. Note that the file size can be very large depending on the Project.

RELEASE 21

Link Assets to Project

You’re familiar with the message from Cinema 4D if, for example, you want to load a bitmap that is not local, i.e., not located in the project path or tex folder, into a material: The asset is not in the project search path. Do you want to create a copy at the project location? This lets you define if the asset should be saved to a relative or absolute path.

If this message gets on your nerves, you can define here what the default procedure should be. You can select from the following options:

  • Copy Assets to Project Location: exactly what a relative path is used for.
  • Use Absolute Path: Nothing will be copied and an absolute path will be used.
  • Always Ask: This is the behavior known from previous versions of Cinema 4D. When an asset is loaded, the query above will appear and you can decide what to do.

Auto Save

If this option is enabled, Cinema 4D will automatically save a copy of the current scene in specified intervals.

The files will be saved according to the following naming convention:

Save
Every (min) [1..10000]

Enter the interval in minutes at which scene files should be saved. If no changes are made to the scene the scene will not be saved.

Limit
To (Copies) [1..1000]

The shorter the interval defined, the more files that will be saved in a shorter period of time - and the more memory that will be used. The value defined in this field limits the number of files that are saved. If the number of saves surpasses this value the oldest saved file will automatically be deleted to accommodate the new file.

Save to

There are three options from which to choose to define the location to which files should be saved:

Here are the options pertaining to XRef objects when opening or saving a scene.

Deferred Refresh on Project Open

Enable this option if you don't want to refresh each XRef object contained in the scene automatically when opening a new scene. This can speed up opening a scene quite a bit, especially if you are loading your referenced scenes from a wide relative path. Keep in mind that, if you enable this option, you will have to update your XRef objects manually.

Reduced References on Project Save

Enable this option to automatically unload all XRef objects from the scene, when saving it. This allows you to save on file size, since the new XRef objects are by default saved with the master scene, and not considered as simple "instances" anymore for deeper interaction.