Enable Axis
It is often necessary to move an object’s origin, for example to be able to rotate around this point in an
animation. Temporarily repositioning the axis can also be useful when modeling. This is exactly what can be
done with this mode. Using the
When rotating or moving the axes of a hierarchical object, all axes of the child objects will be changed. If these child objects have animation tracks, errors will occur in the animation, since the axes of the parent system will have changed. This is why, before creating the animation, it is important to first define the axes.
Component Mode (points, edges, polygons)
A workflow example for changing the modeling axis:
When editing object components, the Axis mode can be used to temporarily move or rotate the modeling axis. Don’t mix this function up with the Move tool’s modeling axis settings (see Axis), whose settings are of a global nature and will be calculated when you make a selection.
When temporarily adjusting the modeling axis (make sure to avoid multiple selections in the Object Manager – only the object to be edited should be selected), the following control options are available: