Shader
FieldBasicCoord.FieldRemappingColor RemapDirection
Direction
Since the Fields can also be used to define direction (vectors), the settings in this tab can be used to influence the vectors to a certain extent. This mainly affects the vector size and thus its contribution (or simply put: the its strength) and less the direction (even though the Invert Direction option does exactly that).
To make vectors visible you can, for example, place a Spherical Field into a Field Force.
Directions
You can select from the following options:
This setting is a multiplier that affects the length of all vectors. For example, if a vector has a length of 4, this will be set to 2 if the Scale value is set to 50%.
Contrary to the remaining settings, this option affects the vector orientation and rotates it 180° in the opposite direction.