DisplacerBasicCoord.ObjectShadingFalloffRefresh
Refresh
Object
Camera
Deactivating these two settings will speed up the editor view display. Some deformations will simply not be
refreshed. These settings have no influence on the final rendering. You can select from:
- Object: When the object to be deformed is moved, its deformation will be
shown when this setting is active. The deformation will not be shown if this setting is not active (imagine a
Noise Shader with the Space option set to World).
- Camera: For camera-based mapping
methods, this setting defines whether or not deformations should be refreshed if the camera is moved (e.g., a
Noise Shader with the Space option set to Camera).
Backface Cull
If this setting is active, object surfaces not facing the camera will not be deformed. This also serves to
speed up the editor view. This setting also has no influence on the final rendering.