Motion Graphics Extrude DeformerBasicCoord.ObjectTransformEffectors
Effectors
Place all Effectors into this field that should affect the Cloner. Effectors can be added to this field by:
Clicking on the checkmark will deactivate the Effector, clicking on the red x will again activate the Effector. This can also be done in the Object Manager. (the effect of the Effector will be applied globally).
Each Effector has a corresponding slider below the Effectors field, with which the Effector’s strength can be adjusted. This value will be multiplied with the Effector’s Strength setting.
Also important is the sequence in which Effectors with weighting transformations are executed, i.e., if Effector 3 should use Effector 2’s weighting, Effector 3 should be placed after Effector 2 in the list.
The sequence of Effectors can be modified simply by dragging them to their desired positions.
See chapter 3, Effectors Tab. Note that for the most part only position, scale and rotation transformations will work in conjunction with the MoExtrude object.